
Sachin Wagde
About Candidate
Passionate Unity Game Developer with 4+ years of experience in Unity, C#, and C++, delivering high-performance and interactive games for Android, iOS, Windows, and WebGL. Skilled in applying design patterns like MVC, Observer, and State Machines to build scalable systems, optimize performance with Addressables and Unity Profiler, and maintain smooth 60+ FPS gameplay. Experienced in integrating Firebase, AdMob, RevenueCat, and Photon Fusion 2 for analytics, monetization, and multiplayer features. Strong background in publishing games to Google Play and App Store, leading teams through code reviews and architecture standards, and building engaging gameplay with physics mechanics and child-friendly UI/UX.
Location
Education
Work & Experience
• Applied OOPS and design patterns (MVC, Singleton, Observer, State Machine) to boost scalability, reusability, and reduce bugs. • Built customizable inventory, chest, and AI-driven enemy systems using Scriptable Objects and State Machines, reducing development time and improving gameplay. • Improved URP visuals, lighting, and physics, sustaining 60+ FPS with smooth, high-quality performance.
• Optimized performance using Unity Profiler and Addressables, reducing memory usage and maintaining 60+ FPS. • Developed native iOS/Android plugins and integrated Firebase, AdMob for monetization and analytics. • Led team with code reviews and architecture standards, improving code quality and reducing bugs. • Designed interactive gameplay systems with physics mechanics and child-friendly UI/UX, boosting engagement and session time. • Deployed builds to Google Play Store and App Store on time, increasing Daily Active Users via festival updates.
