Carlos Eduardo Donadio Moreira

Game Developer
March 30, 1982

About Candidate

Creative Game Developer with solid experience across the entire production cycle, from design and
prototyping to development and optimization. With a strong foundation in visual arts, including
photography, video editing, and design, I aim to merge visual storytelling with interactive and
immersive game mechanics. Proficient in Unity3D, Godot, C#, GDScript, TypeScript, and in
integrating technologies like VR/AR.
Before game development, I worked in creative fields (analog photography, video editing, and
layout design) that provided me with a robust visual foundation. This background, combined with
my neurodivergent perspective, allows me to have a unique approach to engineering. I leverage my
creativity and hyperfocus to deeply analyze complex problems and find innovative solutions,
ensuring the final product integrates solid technical architecture with high aesthetic standards.
https://moreiracarloseduardo.github.io/

Location

Education

B
Bachelor's degree in Technology, Full Stack Developer 2025 - Expected December 2027
Estácio, Brasil

Full Stack Developer

Work & Experience

I
Independent Game Developer January 2025 - Present
Self Emplyed

● Acting as a technical consultant for multiple clients, developing custom gameplay systems, interactive experiences, and rapid prototypes using Unity (C#). ● Managing the complete game production lifecycle: from technical design and architecture to performance optimization and final build delivery. ● Developing and refining personal projects focused on innovative mechanics, exploring advanced C# architecture and scalable game systems.

G
Game Developer January 2024 - January 2025
Nex Digital

● Designed and developed custom games for brands and events, including VR and AR games, rhythm games, and simulations. ● Utilized advanced technologies such as interactive floors and facial recognition systems to create innovative experiences.

G
Game Developer March 2020 - May 2023
Coruja Games

● Oversaw the complete game development process, from ideation and rapid prototyping to launch. ● Implemented dynamic game mechanics using Unity and C#. ● Performed continuous debugging and performance optimization

F
Front-End Developer August 2017 - January 2020
Likin.do

● Developed and enhanced user-facing web features and applications. ● Integrated front-end interfaces with back-end systems and actively participated in Agile (Scrum) processes.